11/27/2023 0 Comments Ksp scifi visual enhancementsIf it works there and stops working in the fully modded game then you have a conflict and you need to remove mods and place them back until you find which one is incompatible.Īnyways, this is all the advice i can give you, im not a coding expert or anything but from these logs it appears that EVE itself isnt loading correctly, so look there first. If you have a clean backup, try to install just EVE and then get my configs to work before migrating this to your normal game. Other then that, it looks like you have a massive slew of mods, and with that many there is a possibility that something is interfereing with EVE. Do not override or even copy the environmentalvisualenchancements folder supplied in my archive at all because that one is for 1.2.x and not 1.1.x. Once you get stock EVE clouds to show you need to delete the entire boulderco folder (this contains the default EVE clouds and textures) and after that place sci-fivisualenchancements into gamedata from my archive. Also, try to get stock EVE to work before installing my pack. ![]() You need to make sure to download the 1.1.3 version of EVE from their page. End of inner exception stack trace -Īt () in :0Īt EVEManager.GenericEVEManager`1.Setup () in :0Īt (Boolean late) in :0 UnityEngine.UnityException: Unable to apply node! -> System.NullReferenceException: Object reference not set to an instance of an objectĪt 圜onfigNode (.ConfigNode node) in :0Īt () in :0 Please give me a day or 2 to update the screenies since im not just gonna snap one like that, but set up a few ships (mostly battles) in orbit and on the ground before doing so and that takes time.Įnjoy and try not to crash into planets too much because you forget to look down since the clouds are so pretty.ĮVEManager: Issue loading CloudsManager! Error: I also tried to minimize horizon artefacting with EVE by avoiding too thick solid layers, but given a few planets kinda needed solid layering (such as Eve) there is only so much i could do. ![]() Detail textures are all 1024x1024 for good variety and a lack of tiling issues with using smaller textures. All planets have unique custom made textures for the clouds (no 2 planets are the same with the possible exception of being a sphere). Its very likely that i will be making a few alterations and tweaks over the next few days but not too much will change.Īll planets get 4096x2048 textures (kerbin gets 8192x4096) for the best combo of performance to lag (doesnt eat too much ram either from my experience). From what im aware of, there is no way to optimize shadows, it is just a on/off thing that can be selected per layer.Īlso, new screenie of WIP V-1.2 edition's kerbin cloud thing Just check it and alter the shadow multiplier until you get the prefered level of darkness behind the clouds. If you are interested in trying shadows out, open the EVE control panel (default key is alt+0) navigate to the cloud editor, slect the "clouds.cfg" for editing (the file with cloud layers), then scroll to the very bottom and there is a check for shadows somewhere on the 2D layer panel. Not a big deal if you never use landing gear or are anywhere near the runway, but its something that im waiting on EVE to fix before i even consider shadows as something that will be enabled with this mod. Two, it comes with artefacting on transparent surfaces which drives me up the wall. They are easy to enable if you want to give em a shot though. One, it does come with some performance hits (not huge but i just decided to take the slightly less authentic look over the extra lag). Is it possible to add cloud shadows? What is a good setting to get some low budget shadows? I also think it would be neat to have solar panels get obscured by the various vapors but that may be beyond the scope of the code being used.Ĭloud shadows are an option i knowingly decided to disable for 2 reasons: ![]() Currently my only critique is that Jool is a bit harsh, but you already mentioned that is on the todo list. ![]() You are asking for opinions but at the same time are doing a great job at it. These ideas sound good to me, I like Kerbin's current coverage in that it is nicely varied.
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